so, when people say, we can't do X or we can't do Y, I really don't think it's true. I think it's more just like, people aren't really thinking about the game the same way they would think about the film from an audience perspective. And, then just choose the elements that we know already work. Um, to try to appeal to the same audience. And, I think that, for me, this is kind of one of the tragedies of - of adaptation. For me, it's not a failure of technology. Of course, there's a technological challenge. But, it's really a failure of kind of like the marketing imagination, I think. So, it's - it's something that I think is like a symptom of kind of like a larger cultural insularity in video games. Um, and I think that any time you say it's hard to do this, or hard to do that. You can't do this, you can't do that. The answer is always technological. It's always like, oh, we don't have a good AI. Or, we don't have good graphics, right. And, for me, this is like the painter blaming the brush, you know. It's kind of like, you know, why don't you paint the painting? Oh, look at this brush, I can't do it. You know, and it's like, I don’t know. But, there are people who created amazing cave paintings, you know, hundreds of thousands of years ago. So, like, I don’t know. I just think that, you know, and maybe those cave paintings aren't great for us. But, uh, you know, we're alive right now. And, we have to use all the tools we have right now that we know work right now. And, a lot of those tools work. A lot of those tools work. And, there's so many things we aren't doing with them that we could be doing.