I would say that video games are a fairly mature industry now. I mean, we can see this in the size of the trade events and the supportive ecosystems around all of this. But there's still a huge amount of innovation happening around the fringes; I mean, we do have the blockbuster, hit-driven, market for the big things that people are now conditioned to think of as games, but there's tons of exciting stuff around the fringes, which is this new growth on here. Again, it's a mistake to think of it like the movie industry, and to categorize it just into like big productions and indie films, because games are still spread over this diverse enough spectrum where its not even like some of them are making films, they're making something completely different. Just because it happens to use a processor and a video output display on there and has some input on it- you know, there's this whole blurring of the lines between what's entertainment, what's socializing, uh, what's work even in some cases, as you kind of move these things together. So the innovation is far from gone; I think that we have a nice, stable, mature, profitable industry that all of this is built on, but it doesn't mean that things are all of the sudden going to ossify and we won't see new things going on, its still being driven at the core by technology; as new things become available, new applications will be found. And they won't all come from the top five studios that are going to monopolize whatever on there, you know, there's still lots of room for bright kids in college that think up something smart to go out and make a mark on the world.