We deal with different kinds of fantasies, you know. There's always going to be, we always ask ourselves, what's our core fantasy here. Um, you know, in Cliff's games, it's pretty clear. It's to be this guy, this very capable guy who's tough, and can get into a scrape and get himself out of it. We tend to make games where, um, the fantasy is a little less, um, clear. You're obviously a capable tough guy in a game like BioShock, but I think the fantasy is more about being, being in a place you couldn't normally go to. Um, a time travel fantasy. And that's a common fantasy. A, a, a place that couldn't exist in the real world but is, is, is something that you'd aspire to go to, or aspire to experience. So I think there are different kinds of fantasies. You know there are power fantasies, there are, you know, the SIMS are a great example of a fantasy game where the fantasies are quite mundane. // It's like you live in a house, and you, you know, get a girlfriend, and you bathe, and you cook dinner. But what's powerful about that fantasy is that there's no consequences for, for failure. You could, you know, sit at home in a pile of your, you know, of your own feces, and, that's okay in the SIMS. Where in real life that's probably not advisable. Um, and then you have Cliff's games where you know, you're this, you know, very powerful guy, you have games, you know that are fantasies about ruling an empire. There are games that are very, you know, farmville is a fantasy of, of, you know, you just have this very sort of pastoral life, where you're, you know, sitting there tending your crops and you're problem set is very very very small as compared to, you know, what you might encounter in real life. So I think there's all kinds of fantasies, and power is one that is very common in games, but as the demographic gets broader, you're see, you know, you'll see a lot of other kinds of fantasies. And then you have fantasies that are hard to find, I mean, what is Tetris about?