I think that game design can be approached in a number of different ways and depending on, you know, sort of the angle you’re approaching it at different talents are required. So, you know, for example, some people approach game design from, uh, a technological point of view, right? Uh, some folks are, um, uh, coming at it from an experience point of view - more like myself. Some folks are coming at it from a visual point of view, right? So, there are different talents and - and often the - I find the games that I’m particularly intrigued by are people are coming at it where they may have been trained in another discipline, right? Jenova Chen, who was one of my students, um, uh, he was trained both in - as a programmer but also as a visual artist, a painter. And I - and I al - always feel when I look at his games, uh, I see that combination. I see that coming together of these really rich sensibilities. Uh, and he has talent in both of them, right? That talent, uh, becomes a new kind of talent when it’s - when it’s expressed together in the form of games.