I think with - with - it's actually a good question, uh, and Witcher 3 will be the best, uh, example to answer. Uh, because when we decided, uh, what kind of game Witcher 3 is, we didn’t even have a glimpse of what the car engine is going to be. So, actually, one year - or probably one year into the devil, we had the first, uh, reveal under NDA. And, then we're like, phew, relieved because they put enough ram - they game just wouldn’t run on - on - on the previous gen, or like a slightly upgraded gen. So, we - and it's not like we are hardware fanatics, because we're not. But, we need means to tell the story the way we want it and we'll always look for more power and - and for better hardware, because we can get better results. We can make it look more realistic, uh, and realistic again in terms of influencing the gamer. Not necessarily that - that it's one on one, uh, the real world. Uh, but I think that's - that's the amazing thing, uh, we can really serve you a cinematic, uh, experience and - and people really appreciate it. That's a very important part of the Witcher. Uh, in contrary, in a - look at, uh, at the games from the past, where you had like - I’m still playing, um, the old Fallout games, and the first five-10 minutes, it's like, okay, was it really that ugly? And then, but, but you know, it was crazy. The game's so good and then my imagination kicks in and it's already happening in my head, so I forget about the low res I - I see on screen. We always try to estimate where technology is going. Uh, and we'll see what happens because it's - it's always difficult. But, uh, it's great that there is progress. So, PC is pushing this progress and - and consoles follow. Like, uh, yesterday's Microsoft announcement with the Scorpion. These are great, exciting news for us. And, Sony is cooking something up as well. So, um, uh, at least for now, I can say, uh, the more power, the better for us.