I think there’s a very clear cultural divide between western and eastern games, and that’s very obvious, and-and you know, you’d have a huge strike rate if you asked people to pick which was which, you know, just by putting screen shots up, even how they approach uh, character design, how they approach you know, narrative, how they approach mechanics, what’s important, what’s not important. Um, I think uh, there’s much less of a divide between say Canada and the US, or Australia or in England, in terms of you know, what’s uh, uh, making them unique. Um, there’s some tonal issues. You can usually pick the British games, in terms of the-the humor that they’re going to use. That’s only if those games choose to go that way. You know, not all British games are you know, particularly British. I think it’s a shame. I wish there was more sort of uh, local flavor in games. I’m originally from Australia, and I often think, even though there’s not much of an industry there right now, uh, what would it be to make a truly Australian game, you know, what would a truly Australian game look like? Would it sound different, would it look different. Uh, you know, in films when you’re hiring actors, it’s sort of unavoidable, you know, the writers and the actors are -- there’s a -- there’s a language and a -- and a way of speaking and carrying yourself that’s -- that’s very specific. And I think that’s still missing, and I -- and I hope we uh, I hope we can find it.