Any time you experience combat in a game, it's a skill test. We're asking players to do something that, hopefully, over the course of the game, they have become better at. And, you know, I think, inherently, people like to be successful. People like to feel like -- that they're progressing, they're getting better, you know. I think what's wonderful about -- one element in games that I think is really wonderful -- and I'm, um, I'm, of -- I often map to my personal life, in my professional life, is the notion of leveling up, right? Like, you want to get to that next level, right? Like, when you're a kid, you want to be in sixth grade because you're the biggest kid at the school, right? You're in the, the highest grade. You want to become a senior because that's the highest thing. And I think games do a great job of setting goals in front of you, and allowing you to get to those. And it's like this series of, of mini-wins that you get, and this ex -- this feeling of, of winning. It's just fun, and you feel like you're progressing. And with video games, you can do it by yourself. You don't necessarily need to have a, a room full of people doing it. Now teamwork is awesome, but sometimes, it's cool to just go off on your own, and, and progress. And I think combat in games is one of those challenges. It's one of those things that you're going to do a lot in a particular game, and the better you get at it, the more you're going to progress, and, you know, you're going to feel more skillful as you go. And I just think that that feeling for people is -- it's fun. People enjoy that. And as, as game designers, it's up to us to create systems that, um, pull people in, and, and want to keep them engaged, and want to keep them leveling up, and seeing what that next piece of treasure is, or seeing what that next ability is that you get, or the, the next, you know, piece of crafting element you can use to make a new item in your game. Um, I think those are the, the things that really are the compulsions that pull players through our games.