If we were to look at it-it, at a strict, just like genre definition, you know, fighting games typically rely on conventions like one-on-one combat, usually of the-the kind-the kind of melee variety, right, like sometimes weapons are involved, or hand-to-hand. Um, usually you have life bars that represent the character’s health, right? Like, it’s a rough approximation of a boxing or Mixed Martial Arts match, and it’s usually stylized in a sense, right, like maybe it’s samurai, maybe it’s like street fighting, whatever. Um, but I think the-the-the core elements of a fighting game involve uh, a combination of kind of physical dexterity, right? Your ability to master the physical inputs required to create the outputs you-you’re looking for. Um, and then, a-a-a fundamental like, mind clash between two players, right? So, I have uh, like my body and my practice, and the character or characters that I choose give me this set of options, and I’m using these tools, or these options, to uh, to best your tools and options, right? So, it’s a comp- like, I-I-I would describe it as like, speed poker, chess, rock paper scissors. Um, that, to me, is a fighting game. And so, in that respect, like, yes, Street Fighter and its ilk, that’s the most traditional example of a fighting game that we see in the industry right now.