I remember this anecdote that -- I was -- I was a kid and I started playing these war games. And up to a point, you know, your -- your people, you know, grownups tell you that, you know, I know, like letting somebody die is bad and you have to help people, that wars are bad, and -- and people die and wars, it's bad and ridiculous, and all of the evil people do it and all of that. And, and, I was playing these war games. And at some point I realized that I needed to sacrifice part of the army in order to save most of the rest. It was -- I mean, it's a very obvious thing to me, you know, now. But at the time it was like, oh yeah, I don't want to do that, but I don't have a choice. I mean, otherwise I'm going to lose everything. So, at that I say, okay, this -- now I understand some why -- the why of something. And I think games are good at explaining the why --why is this this way? Why is this complicated thing works this way? And -- and [unintelligible] were very good at understanding systems. So, we like learning about those things. And games are good at it.