I don’t think there’s ideas that, we, that games are really, really bad at exploring. It’s just that there’s some ideas that are harder to explore than others. And, and, and like, I don’t know, like, if you want to explore like cinematic ideas like tension and drama and, well, you know, cinema is doing those because it’s good at it. Uh, we might not be as good with that. As -- as- as the core of what games are, right, because you have games like Walking Dead or whatever that are enjoyable experiences. I mean, I’ve played them and it’s -- it’s enjoyable. I mean, I -- I don’t feel offended. But I find it’s almost like an interactive movie. I’m fine, I’m fine with that. I’m totally fine. Uh, but, you know, um, it would be awesome if we explore different ideas like a bit away from cinematic. There’s a lot of people that still believe that games are supposed to [revolve] the same -- the same things, right? So they’re trying to, they’re struggling against games to make them achieve that. And games do their best, and then you get a bit of that, you get a bit of that feeling, that cinematic feeling, but most of the time you don’t feel like that. Like in most games it’s like, okay, you get this cinematic thing in which you’re wowed like in movies, but then, you know, most of the time you have to be do -- doing something, and that doesn’t feel like movies anymore when you -- when it’s starts for you to do work it doesn’t feel like a move anymore. So, we can only, you know, do these brief glimpses of, okay, now you’re in -- you’re in a movie but only for a second. So, you last only for a second. Uh, so, but I’m -- I’m totally happy that there’s people exploring, you know, cinematic ideas in video games. I mean, somebody has to do that. It’s -- it’s good. I just, you know, there’s -- there’s people exploring other things now, which is pretty exciting.