First thing we start with in determining fairness is, um, we want skill to win. So we don't want people who are finding ways to cheat, uh, the game. And that's a huge focus for us when we're tuning the game before we've, we've released it to the public and you know, we have a closed beta test, we make sure we, we ask people to find cheats. Because, you know, when you have 200, 300 people in the studio playing our games, that's no-where close to the millions that are going to be playing it once we release the games. So, um, and I've noticed, uh, something about humanity in making our games. And that is people will find a way to cheat if you give them that chance. And you know, again, it's a life lesson. There's people who are going to cheat if they can, and everyone in their life has cheated once. I would think everyone has done something that was maybe not illegal, but just a bit of a cheat, um, or asked for an answer maybe they weren't supposed to. : And in our game, they're going to go for that. And they're going to look for ways to cheat because competition, it's just so ingrained in us. And everyone just wants to win and be better than their friends and be better than the competition. So our goal is to have no ways to cheat in the game, because again, people will find ways to cheat if we give them that chance. I could say that every E.A. sports game that we've put out has had a cheat in it. And people have found ways to score goals, or score touchdowns, that the other person didn't think was fair. And that's our fault. We have to do a better job, every year, of making sure there's no way for people to cheat. With online play, oh, online play is the toughest problem to solve. Because if somebody's losing, they might just unplug their console from the internet. And the connection's lost. And what we have to do is we have to know who unplugged the console, who's trying to cheat, and then we have to, um, take points away from that player, and we have to discourage them from ever doing that again, because, you know, you're up 5-1 with a minute to go, and someone pulls the plug, and you don't get a credit for that victory? You are not a very happy person, and you're not going to be happy with our game. So online gaming and co-op gaming, we've found a lot of challenges with that, and we're trying to do a better job every year.