Yeah, so one thing you’ve got to realize is, uh, first off, a fighting game gives you far deeper control over your character than I’d say just about any other genre of game out there, right? If I want to master Ryu in Street Fighter 4, he has, I believe, about 30 to 40 different moves. I have six buttons, and an eight-way joystick that I can use to input all those moves, plus different combinations of those buttons as well. Um, so the-the, at any given moment, I can be performing all kinds of different actions, and the range is such that it’s much, much easier for um, well - know once, once you get past a certain level of ability, no two characters, uh, will really, truly look 100 percent identical, right? Um, some of that is just in the physicality of it. It’s in the way you control yourself, it’s in the pacing and the spacing, the timing, the tempo, right? Um, and - um, I should interject here, I’m also like an actual martial artist. I’ve been boxing and doing Brazilian Jiu Jitsu for almost as long as I’ve been playing Street Fighter, and the two really have parallels in that respect. Um, just like no two boxers throw the same jab. Um, even though all my attacks are the same with Ryu, my Ryu’s going to look very different from, say, Daigo Umehara’s, because uh, it-it, part of it is just because we execute it differently. We have different rhythms to the way we like to attack, or the way we like to defend.