Yes, I started quite early. Um, my start in videogames was probably when I was 7 or 8 and my father, uh, brought me a gift for Christmas and that was a ZX Spectrum, 48 kilobytes of memory and a Grundy cassette tape player, which I actually borrowed from them, because it wasn’t in the package. Set of six games. And, that's how it got me going. There was a older than , then high school, already, I jump on PC. I met the future cofounder of To Preger and right out of high school, we co-founded CD Projekt, which initially that - uh, we started as a distribution of games, uh, in Poland, localizing them, publishing them and it - it sounds super professional and complicated, but these were just two guys, two gamers. Uh, he wanted to play new games. So, thanks to the business that - actually initially to - in the first year, the big part of the motivation was, uh, to get our hands on the new releases and by bringing them to Poland and selling them we could also play them. Um, but then we started learning, we started, uh, experimenting with things and, uh, I - I hope I can - I can say that we're a big driving force in, uh, developing the - the polish gaming mass market and showing gamers that it makes sense to actually buy legal games and not to pirate them. Because, when we started in the company in '94, that's when the corporate law was established in Poland and pretty much, um, something like going to a store and buying a game was a - kind of unheard of. It was for a tiny - super tiny [00:56:55 initial] fantastic game was something, in which you were copying from a friend. Not to blame, um, gamers for that, because, you know, the retail structure was nonexistent and whatnot, but step-by-step, we showed people that, um - we showed gamers that it - gaming is cool, you know, spending money on games is as cool as buying a book or going to cinema.