Yeah, you, you know our game, uh, we made it evolve in four years. So, we ha-, we made a ton of things, uh, for evolving. So, so, as you said like more maps, etc. that we’ll come back to that. Uh, there is also you want to change some stuff in the core game play because some things aren’t in balance. For example, so, we have, uh, to be able to change the stats of this weapon or this ability, uh, you have to be able to change core rules. Or, so, if you want, we found breaking the game. And, so, that’s cool, but I, I personally I don’t like the, the fact that, that, that those maps sold because in the end of our, of our community and I’m, and, and I’m super against that. Um, because we’re playing together and then, oh, new map. Oh, you have it? I don’t have it. We can’t play. Or you have to get out of it and, and come with me. And, and it’s, so, for me all content. In the multiplayer game all content that is splitting should be offered. So, like, if it’s map, it should be offered so that we can always play together on the same content. If it’s a character, I don’t have to own it for you to play with it. I have to have to even, for a patch, invisible patch I haven’t seen. Fine, you will play with the character I don’t have and that’s fine and, and, and, and a new body and that’s fine. So, so, for me, um, we have also to be very careful on, on the content distribution on, on which one is splitting the community, which one is not and how do we de-, deliver that for the player. Because in the end you want to have a community grow and that have the same content. They see equal and that they enjoy the same content in the end.