Oh, part of the reason - that was part of the reason I wanted to do this was because I felt like well, what I would say is significantly different, perhaps, than what other developers would say. And that - there - therefore it was worth, you know, trying to come here and answer questions that I have no idea how to answer. But, um, I don’t know if that’s a cultural/ethnic thing or if that’s, um, simply because I didn’t grow up a gamer. And I think that a lot of gamers grow into these old white dudes that you’re speaking of. Um, I didn’t grow up a gamer. I started playing games with Michaël because we were bored and - and we were visual artists. We were computer artists for lack of a better word, net artists, and we were looking for something to do and we were playing a video game and I - and one or the other of us said, “Hey, this is interactive. This is art. Let’s make this game - make a game - make a video game.” I think we were playing on PlayStation 1 and we were like, “Let’s make a PlayStation game or something.” “How hard could it be?” was the question we asked. We had no idea of the game’s industry being, um, you know, predominantly male or female, you know? We saw this as an artistic opportunity; something really interesting. People being really engaged with a piece of interactive artwork for hours on end; analyzing it, breaking it apart, um, really enjoying it, really trying to get underneath its skin. And I thought that that was a really interesting way of looking at an artwork. And, so, therefore - I mean, I think because I saw it that way, because I was an artist first and then became a game designer, um, is why I’m doing any of this and why, you know, yeah, I’m in the minority because I think a lot of the people who make video games grew up playing games they loved, playing Mario or, you know, Space Invaders was always like an inspiration or something, I don’t know, you know? And those people tend to be a certain type of person, you know? There’s nothing wrong with that. But, I hope and pray, actually, that more artists see this medium as something that’s there and available for them. I think that the kind of games that we make, and a few other developers are making - especially indie developers are making, are breaking all of that open and saying, “Look, it doesn’t have to be an arcade game, you know? It can just be a world and you walk around in it and it’s beautiful, you know?” A lot of people have an appreciation for that. I think a lot of artists are going to see that and say, “Hey, yeah.” You know, like - like I did, “Hey, that’s interactive. That’s art. Let’s make a game.”