Ah, for sure, building - once it's built, you can just have fun with your Lego blocks, because at first you need to build the - the freaking block, and then, you know, it's a different process, I would say. But the more I get older, the more I understand that no, you're always building something new on top of what you've just done. This is, like - that's why I said, I'm always doing the same freaking game at the end. Uh, and then, what I've learned, I said oh, this I couldn't do. For example, really a concrete example of the reason why there's crowds and crowds are important in Assassin's Creed is because I couldn't have any crowds in Sands of Time. I wanted it when the - the palace, after the Sands of Time is released, I wanted the palace to feel, uh - uh - uh, that there was - that there were people living there. And so, I said oh, there will be a crowd leaving the main, uh, room, and the - they will spread out and we'll play and we'll see people around. And - and then, since it was on a PS2, my lead engineer said well, you know what, we can only draw seven characters. And one of those was the Prince. So, there's only 6 character. So, if you go back and play the game at the beginning, there's six characters that flees the scene, and that was the crowd. And so, when they ask me, they say okay, you do the next generation of Prince of Persia on the next generation of platform, I said okay, this time, I want 120 NPCs on the screen. And because I couldn't do it before. So, you always, you know, stuff that you can do, you put it in and now I'm working about organic. It's a - I've never done a game that is much organic. There's no architecture. So, there's a different challenge. But everything that I've done before, I kind of, you know, understand and - and - and - and use. It's this Tom Cruise actor again. I'm always trying to build that perfect game character that - and then I can put it in - in different situation. But uh, AC1 and then AC2, yes, we had a lot of fun with AC2 because I knew what Assassin's Creed was - was all about, and I could actually play more with the - with the pacing, with the flow, with the - than, the act - actual what is an Assassin's Creed game. That we kind of knew. And so, but it - it - it's fun for different reason. But - but I never actually did a real sequel, a real, real sequel, except maybe the - the beginning of when I - you know, Brotherhood was my most sequel, but I didn't finish it. Uh - uh, I finished my part of it, then I left Ubisoft. So, I didn't - I didn't put in all the bucks. Uh, but uh - but that was kind of, like, a real, real sequel, main - same character. Ezio back and let's do a - let's continue his - his adventures. And uh - but, uh - at the end, yeah, I do action adventure game with a character jumps around with a sword. So, it's always the same thing, yet new, because of the subject matter.