I'd say, you - let's rephrase the question a little bit. What are the challenges of adapting a saint book or holy book, uh, which Sapkowski's Witcher definitely will - was in Poland, and probably for other people, still is. So, when I’m asked about Sapkowski, I would say he's like Polish Tolkien. So, first of all, it really gave us a lot of boost in terms of building the studio because we are known for being a game-centric company, a game distributor who started working with the best localizations, giving - always thinking, uh, about the gamer, and suddenly we were this - the guys who started working on - on the biggest thing you could imagine coming out from Poland. So, it was great help. Having said that, we knew from the very beginning that we have to - we have to satisfy the local fans and if we'll do, uh, one thing wrong, um, uh, they - they will just slaughter us on the forums. Actually, there were some comments we were making, like, uh, was it Triss or Yennefer, uh, she had always her neck covered and - and in one of the scenes, she had a V-neck in the game and actually we released a patch to fix it. So, yeah, um, we were not really adapting the books, uh, so that's the other part of the question. We are telling our story after the books. And, that was a very conscious decision. We didn’t want to adapt the books because then you could argue that, you know, we are not telling it as he wrote or our interpretation is write or it's wrong. You’re getting into a very - very, very difficult, uh, place. So, uh, what we did, we pretty much wrote the story after the books finished and then we took the whole lore, the context, the whole history, uh, and what is also very important - this is very authentic because when Sapkowski was writing the book, uh, he was pretty much setting it in the cultural context of, of Poland, G - Republic of Germany. Even a little bit wider, so part - part of the Western Europe, taking a lot from the mythology. So, it feels very, very, very homie to us, very ours, so to speak. Um, and this - this, this helped a lot, especially early on, on the development. But, the story is ours, so within the lore, within the boundaries he created, we are, uh, we - we sort of could allow our own imagination to run wild.