Constraints in Multiplayer Level Layouts
Damien Kieken
1:40
Balancing Fun and Complexity
Siobhan Reddy
2:23
Crafting Experiences with Your Tools
1:04
Playing is a Creative Exercise
1:38
Similarities in Processes
1:12
Inhabiting a Character
Kiki Wolfkill
1:07
Revisiting Design from Demo Feedback
Davey Wreden
2:38
How Users Interact with Mobile Devices
Kayla Kinnunen
1:35
The Value of Play
Kim McAuliffe
1:02
Visceral Feedback in Fruit Ninja
Luke Muscat
1:16
Unique Experiences Don't Depend on Player ...
Matthew Weise
2:07
An Experience of Interpretation
1:09
Good Design is about Asking the RIght Ques...
Ken Wong
1:30
Is it Work or Fun?
Sid Meier
0:51
The Feel of an FPS
Randy Pitchford
2:30
Games as Creative Outlets
Laralyn McWilliams
How Do You Value Your Time?
Josef Fares
0:54
User Experience
Steve Papoutsis
0:56
It's for the Players
Toru Iwatani
0:46
Soldiers of the Future
N’Gai Croal
2:29