Mechanics as Foundation
Robin Hunicke
1:22
Being a Level Designer
Amir Rao
1:58
Quiet Little Revolutions
Richard Garriott
1:29
Verbs transform players
Tim Schafer
1:17
Founding DrinkBox Studios
Graham Smith
0:50
Connecting to the Player
Sid Meier
Play vs. Storytelling
Will Wright
0:43
Interactive Storytelling
1:36
Diverse Spectrum of Games
John Carmack
1:30
Deliberately Clunky Controls
Wright Bagwell
3:17
The Legacy of Lucasarts
Noah Falstein
2:12
Career Path through Localized Distribution
Marcin Iwinski
2:03
Schools of Thought in Game Design
Steve Gaynor
2:05
Differences in Designing for Kids
Kim McAuliffe
1:06
IP vs. Licensed
Jens Andersen
1:35
Good Humor is Unexpected
1:21
Why Do Developers Make New Fighting Games?
Patrick Miller
2:00
I Supply the Plumbing
1:07
Exploring Limits of Love
David Cage
1:14
Games Reflect Their Maker
Kiki Wolfkill